Friday 22 May 2015

Final animation

For the final animation I added a soundtrack from http://incompetech.com/music/royalty-free/ to add a more jungle tribe theme to the animation. The music volume decreases during the slow-mos to add more effect:

Final shot

For the final shot the big character punches the screen, a.k.a the small character's face. To do this I had to make a new front view puppet with the limbs posed in a different fashion. Apart from that scenery was very minimal and the animation itself was quite simple:




Small character crawling

Going back to the story I made the shot of where the big character's shadow starts to loom over the small character on the floor. Originally the small guy turns around and looks at the big guy in direction top right, but I changed it so the small guy looks at the camera, laying on his back as he crawls backwards in fear:



To make the the silhouette I shaded half big character front puppet black and made a front view walk cycle:



Tripping and walking

I made a few changes to my story as my animation was heading very close to 30 seconds which was our limit (could be a little more if it needed to be). I decided to make the small character immediately trip over on a large stone, causing him to fall over:


Then the shot changes to a side shot of the big character walking to the small character on the floor, which I created using the side puppet:


Tuesday 12 May 2015

Hit and miss

The next shot to be developed were the slow motion of the big character missing the small character. There were a couple of changes I made to make this shot possible:

1. I added an extra shot of the big guy stamping from the floor preparing the strike
2. Seeing as I had now made the big character unarmed, he now punches the character instead of swinging the club

Here is the shot of the big guy stamping his foot, where I had to make a side view puppet of the character which would come useful in the future:



Then I made the scene of the miss, where I created a PNG sequence of the big character punching his fist forward, whilst changing the animation in the skid scene so the character would bend backwards so his head just misses the big guy's fist:




Small character skidding

The problem I had with the previous post was quickly resolved when I added a quick 2 second scene referring back to the small character shocked at the big characters appearances, this was put in between the scene of the big character landing and big character roaring to let the animation flow a lot better:


I then moved onto the shot where the small guy begins to skid in attempt to avoid whatever the attack the big guy has in plan:


For this I took the 2D side shot of the small character running and tweak the animation a bit so his left foot would land on a skew and stay on the ground. I also made the body vibrate at this point to make show the effect of the small guy trying to slow down.


Saturday 9 May 2015

Big character front puppet

For the front view puppet of the big guy I made the body into 2 parts instead of one like the thin guy. This is because I wanted a more realistic effect when the character lands hard on the ground (a.k.a his chest squishes down a bit with the impact). It wasn't until I starting messing with the puppet that I realized I move the shoulders up and down by rotating the chest body part which proved to be useful:


The puppet in action:

I added the new puppet to the FPS scene redoing the animation as this new puppet was less limited in movement compared to the prototype shown in earlier posts:


Also taking reference from my 'roar' test animation I animated a new version with this puppet, adding extra camera movement and quickly making some scenery from reference of the FPS scene:


It is unsure yet if I might need a shot in between these two finished scenes as they are taking from the same angle of the big character and they don't mix very well.