Saturday, 9 May 2015

Big character test animations

Originally in my animatic the big character (the chaser) raises his club preparing to attack after to dropping into the scene. However, I had a new idea where he could roar into the camera and make it shake:

Without camera:

With camera:

And here is a test of the big guy dropping into the FPS scene (with the final version of the scenery):

Friday, 8 May 2015

First 10 seconds of animation


Running scene final draft

I made new and shaded scenery for the running scene and then added the animation of the run, whilst adding the beginning part where the character drops in using the stickman reference I made earlier:


Without camera movement:

With camera movement, I changed the angles this time: 

Thursday, 7 May 2015

Test animations

In the running scene the character actually must land on the floor because of the jump he does in the previous scene before he can start sprinting, which I have practiced with the stickman version:

Here I moved onto the next scene where we look through the small guy's eyes as he runs down the corridor of forest. Here is a practice some quickly drawn scenery:

I then did a test animation of the second component of the FPS scene which is the big character landing from top screen looking at the small guy:

Moving background

To give a sense of the character moving I needed to make the background move at the same speed and objects such as trees and rocks to pan across the screen. Here is a first draft at the scenery for this scene:


Here is the running animation with the background included into the shot:

Here is the animation with camera movement:

Obviously the forest seems a bit lacking in tree. So I created a new scene with a more dense background:


Here is the animation that follows (camera angles included):




Wednesday, 6 May 2015

Little guy running

Puppet of the small character's side:

Running without camera:

Running with camera (also made the head bob to make it more realistic):

New and improved run cycle

Because my old run was a rather poor attempt I made of my resources and went to Rhino House to find myself a better reference, where I found a much better run which looked more like a desperate sprint which is exactly what I want for my character. Looking at the frames of the Rhino House example, I drew my own stickman version of the run:

Slowed down run (3x slower):

Real speed run:

Real run with camera angles: